I also made an attempt at an extra bit of convenience for myself where I tried adding the EE through Steam’s non-Steam game option here but it might be a bit dodgy at times for some reason –Īfter you open the EE you will need to load the Attributes from the option, after it’s done loading you will most likely end up in the ebps section where we will start this guide off from as well.Ī word beforehand however, modding so far in this game is very limited at the moment, something which I hope and wish for Relic to amend in the near future because if I have to be quite honest this game is mechanically the best in the series and also has a lot of potential to grow and for future mods.Īnd what I mean by limited is that we cannot create anything new, only clone existing things, edit them and then we need to again reference the game’s default files, hence why I use the vanilla files as examples instead of my modified ones as to not confuse people. Instead it can be located in the game’s files which you can access by right clicking on Company of Heroes 3 in your Steam library, then going to Manage and clicking on Local Files like so –Īfter which you will land here and find the EE – The problem however is that unlike the CoH2 modding tools, it’s not listed under the Tools section of Steam. The Essence Editor (will be abbreviated to EE for short) is basically both the CoH2 modding tools and WorldBuilder (map maker) combined into a single application, for convenience I suppose.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |